Blindfolded Chef
A downloadable game for Windows
Hi! This is our third project, which we developed for the Games for Blind Gamers game jam.
In Blindfolded Chef, you play the role of a chef who works at Foodie’s Dream, a top-notch restaurant known for your internationally acclaimed dishes. Your secret: cooking while being blindfolded! Thus, since you won’t be able to see anything, you have to pay extra attention to the sounds of your kitchen and to the voice inside your head helping you out to remember all the recipes.
How to navigate through the menu:
As you load the game, press the spacebar and you’ll find yourself right in the menu, ready to start your cooking journey. Use Q and W to move and choose “new game” if it’s your first time or if you want to start your career from scratch, or “continue game” if you want to continue your ongoing culinary adventure. Press the spacebar again and log into your game straight away!
How to play the game:
There are thirty unique recipes that the player will need to complete to finish the game.
You will be given instructions about the necessary ingredients, how to chop them, how much you have to cook them and what cookware to use. You can press the spacebar anytime to re-play the recipe recording.
In order to prepare a dish, use the tab key to switch between the list of ingredients, groups, and cooking methods.
You can use Q and W keys to move back and forward through the options of the list.
Ingredients
You have seven ingredient lists sorted by category: one for spices, one for sauces and seasonings, one for meat and fish, one for vegetables, one for pasta and cereals, one for fruit, and one for dairy products and others. To change from one to another, you should use the key corresponding to the list number.
Groups
Groups are the way to assemble ingredients. As you hear the recipe, you’ll notice that ingredients that undergo the same process (same amount of times chopped, same cooking method and same cooking time) are grouped together. Thus, sorting the ingredients you pick by groups will be enormously helpful to organize yourself and not mess the recipe up. You have up to three groups available for use. Keep in mind that you can move from ingredients to groups to cooking methods by pressing tab, and you can navigate through the lists using Q and W to switch between groups.
- Adding ingredients to the group
Group 1 will be selected by default. Once you have selected the desired group, you can run through the ingredients again and press A anytime you want to add that ingredient to the group (press it one time for each time that you want to add that ingredient).
- Chopping ingredients
Pressing E will make the chef chop all the ingredients in the selected group one time. You can press E as many times as you want your group to be chopped.
Cooking methods
Using the tab you can get to the cooking methods menu. These include: pan, cooking pot, oven, fryer, blender and griddle. Just like with the groups, you can navigate through the list with Q and W, and the last option you hear will be the one that remains selected. Then, you can press R to start cooking the selected group in the selected method, and press R once again to stop cooking. Minutes from our world are translated to seconds ingame. Therefore, if the recipe suggests you cook something for five minutes, you should cook it for five seconds.
When you are cooking something, you will hear a timer that marks every second and makes a clear distinctive sound every five seconds.
Getting the plate ready to serve
Once you have finished cooking your group of ingredients, you can place them onto the final plate pressing S, which will empty the group slot. As you finish placing all the groups already cooked on the plate, you can press Enter to deliver it. Then, you will get some feedback telling you the customer’s opinion on your creation!
Please, keep in mind that only the food that you place on the final plate will be judged. If you forget to add a group to the final plate before you deliver it, the group will not count as delivered and the recipe will be incomplete.
Once you deliver your plate all groups will be cleared, so you will always start the following recipe with empty groups. Additionally, you can exit the game after you deliver a plate, since pressing “Enter” for delivery automatically saves it.
Complete control guideline
- TAB to navigate through the different list categories
- Q and W to move back and forward through the lists
- Numbers 1 to 7 to access the different sub-menus contained within the category of ingredients
- A to add an ingredient to the group
- E to chop the ingredients of a group
- R to cook and to stop cooking a group
- S to place the content of a group on the final plate
- Enter to deliver the final plate
- Spacebar to re-play the recording of the recipe
- ESC to return to the Menu screen
- Up/Down to adjust volume
Example recipe:
A customer has ordered: Onion rings and tuna salad
- To make onion rings, first you have to chop two onions three times and cook it on the pan for five minutes.
- Group 1 is selected by default
- Press number 4 to access the vegetables sub-category
- Q and W through the ingredients list until you hear “onion”
- Press A two times to add two onions to your group
- Press E three times to chop the onions three times
- Tab to access the cooking methods menu and use Q and W to navigate and find the option for the pan
- Press R to cook and count five seconds. Use the sound of the timer to help you. Then, press R again to stop cooking.
- Press S to add the cooked onion rings to the final plate.
- Then, you have to chop one tomato two times, and one tuna fish three times.
- Tab to access the group category and use Q and W to switch to group 2
- Press number 6 to access the fruit sub-category
- Q and W through the ingredients list until you hear “tomato”
- Press A once to add one tomato to your group
- Press E two times to chop your tomato two times
- You shouldn’t cook the tomato, so you just press S to add it to the final plate
- After you empty group 2 you it is empty, so you can re-use it. You don’t need to change to group 3.
- Press number 3 to access the meat and fish sub-category
- Q and W through the ingredients list until you hear “tuna”
- Press A one time to add one item of tuna to your group
- Press E three times to chop your tuna three times
- You shouldn’t cook the tuna, so you just press S to add it to the final plate
- After finishing chopping and cooking everything that is required for the recipe and placing it on the final plate, press Enter to deliver the dish to your customer.
Please be aware that after you trespass the threshold of the menu, there won’t be any graphic interface and you will be guided by your hearing. Since the game is mainly aimed at people with visual impairments, every word contained within has been dubbed and, thus, will be clearly enunciated.
We, Frog&Panda, are really concerned with the struggles with which people and even our own selves live every day. That’s why we always try to include a message in our projects and we have the goal to use our platform on itch.io to spread awareness on topics that we find of vital importance. When we first read about the Blind Games jam, we instantly knew that we had to join--we had to take the chance to do our bit in this regard. Mapping out an idea for a game that was specifically aimed at visually-impaired players was hard for us due to pure ignorance on the necessities and the status quo of the industry for games with the set of characteristics required to this end. We honestly didn’t know much about what’s been done for this set of players who also have the right to enjoy themselves through gaming. After doing some research, we found out that there aren’t many games strictly thought for visually-impaired people, so we thought about taking accessibility a step further and designing a game specifically for them.
We want to spread awareness and love through this project. We think it might help those who are not visually-impaired to understand, at least for a few moments, how it feels to be so. At the same time, we want to let those who eventually are visually-impaired know that we embrace different and we embrace all players and game-makers no matter where they come from or what their circumstances are.
As a disclaimer, we want to recognize that we are new to this kind of gaming, a non-visual gaming, but we tried our best to come out with a good product that is hopefully enjoyable by both visually and not visually-impaired players. We worked on the dubbing for accesibilty as hard as we could, but English is not our native language, and we apologize for any mistake that we might have made.
Spread love and inclusiveness, guys. We try to.
Please, leave your review or rating. We dedicate hours of our life for the sake of our own necessity to create fun games with a message to the world. We appreciate all comments and constructive criticism.
Thank you.
Frog&Panda
P.S. Panda is kinda visually-impaired. So this topic is really sensitive to her.
P.S.1 There is an upcoming hard mode which we are still developing. Sorry for the inconvenience! And stay tuned! 😀
Status | Released |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Frog & Panda |
Genre | Simulation, Strategy |
Made with | Unity, Audacity, Aseprite |
Tags | blind, Casual, Cooking, Minimalist, Singleplayer, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Accessibility | Color-blind friendly, Blind friendly, Textless |
Download
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Comments
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Okay, so I got a lot to get through in this review, so this may be another long read. However, I feel this game deserves it because I really think you got something good going here, and so I want to make sure that I am as thorough as I can be on here.
I always like to start positive, so that's where I'm going to begin. This is a phenomenal idea! Making games for the disabled should be (I feel) a bigger deal. There's a lot of untapped avenues that could be explored, and I think this game concept you came up with is a fantastic example. I didn't get to play through the whole thing this time, but I explored enough to get a pretty good understanding of what you were trying to accomplish and what the game feel was like.
In real life, I love cooking, so cooking games do appeal to me quite a bit. My favorite game in Game & Watch Gallery 2 for the Gameboy was "Chef". As such, when I saw this game was going to be a cooking game for the visually impaired, I was immediately intrigued. I absolutely love this, you two. I really believe you got something here if you can manage to polish up a few things which I will discuss here in a minute.
I was surprised by the sheer size of what was available as I know you all made this for a game jam. Lots of different food options and cooking methods, and having thirty recipes is pretty solid. I also really appreciate you having a timer sound for counting seconds. That was a very smart design choice.
For English not being your native language, you did a really good job. I didn't find myself having any problems understanding what you two were saying. Good job there!
Now, there was one major thing that I think you may want to consider doing. I know it won't be fun and will require a lot more work and recording, but I strongly suggest creating an optional tutorial recipe that walks you through each and every step. You did a really good job writing the instructions on your game page, and going over them briefly in the "How To Play" section of the title menu. However, it's a bit of an information overload, and I found myself forgetting the instructions once I started my first recipe. It took me about four different failed attempts before it all clicked.
The best way to combat this would be to have one, maybe two recipes that you walk the player through. Tell them each and every step as they perform said step and offer them the option to replay the tutorial if they need to go over it one more time. You can make it optional by asking the player when they start a new game if they would like to play the tutorial before beginning.
Overall, I really loved this game idea, and I really hope you decide to do more with it. I could see a story mode done for this where you play as someone starting a new career as a chef and maybe include some visual novel (without the visual aspect) elements to add intrigue. You could include time limits for completing dishes, while also having multiple orders being made in the later, harder levels. All of that was just tossing some ideas out there. It's your game, so it's totally up to you, but it's something to think about. I really do believe you could turn this into something amazing for the visually impaired. Anyway, my brain has melted a bit, so I'm going to wrap this up here. However, if you would like to discuss this more with me, you know where to find me. :)
First of all, sorry for taking so long to answer. We have read your comment right when you posted it, but, as Panda told you on Instagram, she has been really busy with her programming finals, plus we have met offline for the first time since we know each other, so it's been quite an emotional time full of to-dos, so haven't been able to write a proper response yet.
To begin with, as always, we want to thank you for your detailed review. It is always welcome and helpful for us to make things better. We are happy that you liked the concept, that our speaking a big deal (I mean, that you could understand everything we said without problems), and that you gave it a try.
As for your suggestions we already took them into account. We had thought about making a tutorial ever since we planned the game, but had it hard to find the time to do so. However, we got it ready and we included it in our game downloads section, which we released a week ago. We hope that you try it when you have time and you tell us what you think.
Regarding your other suggestions (aka including a time limit for recipes, accepting several orders at a time and making a story mode), we also had already considered them. As for the time limit and the several order thing, we believed that it wouldn't be as enjoyable so we discarded the idea, at least for the time being, though we might give it a second thought in the future. As for the story mode thing, we decided to include a little lore at the beginning of a new game, and also, naturally, we explained it in our itch.io post; never the less specifically creating a story mode is not a part of our plans for this project, but we will keep your suggestion as an idea for our upcoming game projects for the impaired.
Once again, thank you for taking your time and for supporting what we do. Let's keep in touch
- Frog